Author Topic: Feature Requests  (Read 29806 times)

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Offline Technoviking

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Re: Feature Requests
« Reply #25 on: September 06, 2010, 07:18:28 »
My only question is this: does the game end next July?   :stirpot:

Offline PuckChaser

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Re: Feature Requests
« Reply #26 on: September 06, 2010, 10:37:58 »
I agree with selling items, lets us make back some of the Milpoints we've used, at 50% of the buying price.

For the Timmies and the tea, would need to sell 2 to get 1 milpoint back.

Offline crooks.a

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Re: Feature Requests
« Reply #27 on: September 06, 2010, 18:53:38 »
Well, I finally unlocked the medal chest, and I unlocked the "Beginners Luck" medal (+10 combat readiness for 12 hours). I figured it would also give me a +10 CR on top of the max, but it didn't. Perhaps there could be some sort of disclaimer mentioning that it doesn't give you 10 more CR?
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Offline bdave

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Re: Feature Requests
« Reply #28 on: September 06, 2010, 20:28:37 »
*Holding a sign on the side of the road*: Will fight insurgents for Milpoints.

edit: I also suggest that the purchase history be a separate one from the usual Army.ca MP history. Possibly a separate tab?
It becomes pretty cluttered.

Offline PuckChaser

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Re: Feature Requests
« Reply #29 on: September 06, 2010, 21:09:15 »
Yeah, that's one thing I've found: Even at the lower levels (but especially at the high levels), its very difficult to play without any Milpoints. Its also pretty hard to collect any without either paying for them (ok in small doses), or spamming the forums (which just gets you banned). Just for a baseline, I've burned through 15,000 Milpoints between yesterday and today. That'd be $50 worth if someone was new to the game.

I have a couple of suggestions for it:

A. Make it an equal bonus for leveling: 250 Milpoints. That's a lot at low levels, and low at the higher levels but it evens out.
B. Incentives for medals should only cost Milpoints if its a bonus that works for a set period of time.
C. Make one of the stat values give a random chance to find Milpoints. I would suggest Initiative "Your level of initiative is outstanding, and during the operation you find XXXX Milpoints." Give it slightly higher chance of finding them than what ATD gives for finding Int.
« Last Edit: September 06, 2010, 21:14:26 by PuckChaser »
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Offline crooks.a

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Re: Feature Requests
« Reply #30 on: September 06, 2010, 21:13:49 »
Yeah, I agree. There needs to be another way to get Milpoints. Newer users like me don't have that many points, and I suppose it may increase the amount of spam on the forums. Perhaps you could introduce some sort of salary. A monthly paycheck of Milpoints, if you will (but since the game is scaled down, maybe weekly instead).

I also agree with the purchase history change bdave suggested. It is quite cluttered, in my opinion.
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Offline Mike Bobbitt

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Re: Feature Requests
« Reply #31 on: September 06, 2010, 22:00:57 »
Thanks all... I'll have to see what I can figure out for a rank system that's more intuitive. I like the ideas that are coming out about that.

Petamocto, a referrers bonus was on the "to do" list... still is actually. Just didn't make it into the first cut, but I agree it would be a good incentive to getting more players.

PuckChaser, it's probably small comfort, but nobody was supposed to be able to reach level 46 in 2 days... You've definitely accelerated way beyond what I had anticipated, and with your daily dose of points it probably would have been OK as is. I can also say that overall folks are still earning more points through the game than they are spending, and of course able to earn more here on the site. The current MP bonus for promotion is somewhat tied to your new rank - so the more promotions you get, the more points you get with each promotion. Hopefully that will help keep the fuel tank full later on in the game as well. I do like the idea of an attribute that helps you find MilPoints randomly.

I've burned through 15,000 Milpoints between yesterday and today. That'd be $50 worth if someone was new to the game.

That was sort of the idea... long time site members and supporters can play for free, whereas new members might have to buy points if they want to run with the big dogs. Otherwise they just need to be patient and enjoy some positive involvement here on the site.

I will take a look at the system though, as I agree it probably needs some tuning. I've also logged the request to clean up the MilPoints history.

I hope you'll all bear with me as I work through some of these items... it's likely going to take some time and I may not get it right the first go around. ;)

Thanks again for all the input, and for playing!


Cheers
Mike
Good decision making comes from experience, which comes from bad decision making. - Mark Twain
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Offline crooks.a

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Re: Feature Requests
« Reply #32 on: September 06, 2010, 22:22:18 »
Hey, it's no problem at all. I understand how much work programming can be. I'd be happy to give you a hand with the programming, too. I've known PHP and MySQL for about 5 years now, and HTML + CSS for longer.
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Offline PuckChaser

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Re: Feature Requests
« Reply #33 on: September 06, 2010, 23:03:01 »
PuckChaser, it's probably small comfort, but nobody was supposed to be able to reach level 46 in 2 days... You've definitely accelerated way beyond what I had anticipated, and with your daily dose of points it probably would have been OK as is. I can also say that overall folks are still earning more points through the game than they are spending, and of course able to earn more here on the site. The current MP bonus for promotion is somewhat tied to your new rank - so the more promotions you get, the more points you get with each promotion. Hopefully that will help keep the fuel tank full later on in the game as well. I do like the idea of an attribute that helps you find MilPoints randomly.

It's definitely addictive, and kept me sane in between periods of playing Bad Company 2. I just don't want people having to resort to nonsense posts here just to get a handful of Milpoints to get that next level. I know some of the missions are designed to not have any equipment that gets used up, that should help balance things as well.

Offline Petamocto

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Re: Feature Requests
« Reply #34 on: September 07, 2010, 06:49:47 »
Yeah, I agree. There needs to be another way to get Milpoints.

There is: Paying $$ for them.

That is no different than any other online mini game like this; you either put in the hours (in this case posting) or put up the money if you want to be equal.
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Offline bdave

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Re: Feature Requests
« Reply #35 on: September 07, 2010, 14:30:46 »
When it comes to AOR, can it be so that you can select the number of times you wish to "reduce insurgency"? Having to click the button 30 times is sort of annoying.
Should be able to input an amount.
i.e. -4mp to reduce insurgency. User decides to input 20 times for a total of -80mp. Any left over is given back (only needed 60mp to clear area). Sort of how you buy equipment; that interface.

Offline Petamocto

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Re: Feature Requests
« Reply #36 on: September 07, 2010, 14:49:36 »
BDave,

I don't know if this will work on all browsers, but I use Google Chrome and I have found that for any "button" on this game, it will allow me to click the mouse many times on rapid rate and it will "count" all of those times before reloading the page.

In the case of the insurgency for example, if I just hit it once and wait, like you said it will take an annoying few seconds for the page to reload before hitting it again (which in total takes a couple minutes).  However, if I just click the mouse 20 times quickly, when the page reloads it will just count the last click and show something like "Insugency lowered by 4 points, now at 50".

Anything that is button-based this seems to work for, whether it's doing the missions over an over or training, etc.
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Offline Trinity

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Re: Feature Requests
« Reply #37 on: September 08, 2010, 21:48:04 »

How about the ability to trade Merit Points within your own profile. 

For example lets say I want to take 5 out of initiative and put them into CR or Int. 
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Offline Petamocto

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Re: Feature Requests
« Reply #38 on: September 09, 2010, 21:52:15 »
How about the ability to trade Merit Points within your own profile. 

For example lets say I want to take 5 out of initiative and put them into CR or Int.

Have already asked for that in Reply #2, as soon as I realized how dumb I had been with my placement of the points early on.
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Offline opp550

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Re: Feature Requests
« Reply #39 on: September 13, 2010, 00:50:33 »
I think that each user should have a different milpoint number on each accounts. If I am not mistaken, weren't milpoints originally meant to show how "credible" each person on this site is? Seeing someone post with 1000 posts but 38 milpoints makes them look like they are having discipline issues. Maybe have the AO milpoint number be the original total minus all AO purchases, but keep the number under their name the original balance.

Offline Lumber

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Re: Feature Requests
« Reply #40 on: September 13, 2010, 19:46:36 »
Here is a common one found on other similar games (i.e. mafia wars):

The ability to sell kit we've purchased for milpoints.

I accidentally spent close to 500mp on a ton of 5.56 ball ammo... and it would be nice to get it back... :)
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Offline Jingo

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Re: Feature Requests
« Reply #41 on: September 15, 2010, 19:46:36 »
Here is a common one found on other similar games (i.e. mafia wars):

The ability to sell kit we've purchased for milpoints.

I accidentally spent close to 500mp on a ton of 5.56 ball ammo... and it would be nice to get it back... :)

Took the words out of my mouth, except i bought way too many double doubles' HA HA HA

I'd sure like to cash them back in for milpoints to buy other items... HA HA HA

Offline ObedientiaZelum

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Re: Feature Requests
« Reply #42 on: September 25, 2010, 10:05:43 »
Some kind of "grafitti wall" where users can post messages and leave notes to each other, comment about missions or otherwise interact with each other within the confines of the game application itself.

I liked the idea of a "bathroom stall" kind of concept but whatever works.
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Offline Lumber

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Re: Feature Requests
« Reply #43 on: September 29, 2010, 12:55:00 »
Here's another one from similar online games.

When you complete training on a piece of equipment, and the dialogue boxes appears at the top that says "Rifle proficiency increased to Level 2 (34%) for -2CR" (or whatever it says), you should have a button that appears next to it that says "Train the Equipment again". The training screen can become very long once you own lots of equipment, and having to scroll down the list and find the equipment every time can become rather tedious.

This would be particularly useful for training, but you could also do it for missions, with a button that says "conduct this mission again".

Cheers.

Also, I don't know if you have ever played Mafia Wars before Mike, but I would recommend trying it out to see some of the features of one of the most popular fbook games out there. Mafia Wars is a little over the top nowadays (way too many features, it's become kind of complicated), but it's still worth taking a look at for ideas.

Cheers,
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Offline PuckChaser

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Re: Feature Requests
« Reply #44 on: September 29, 2010, 17:58:21 »
Here's another one from similar online games.

When you complete training on a piece of equipment, and the dialogue boxes appears at the top that says "Rifle proficiency increased to Level 2 (34%) for -2CR" (or whatever it says), you should have a button that appears next to it that says "Train the Equipment again". The training screen can become very long once you own lots of equipment, and having to scroll down the list and find the equipment every time can become rather tedious.

This would be particularly useful for training, but you could also do it for missions, with a button that says "conduct this mission again".

I like this idea. Its hard to find the item you were training, especially when you have 60+ items that I have. I can't imagine what it would be like at level 100.

Offline BYT Driver

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Re: Feature Requests
« Reply #45 on: September 29, 2010, 21:51:50 »
Can't remember if I put this one up or not:
But seeing as we have so many pipers on the site, perhaps a new training item of learning certain things like...read music...learn a new tune...learn to play with others (very! important in the band) ...learning a difficult sequence..

Just my  :2c:
 :piper:

Offline crooks.a

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Re: Feature Requests
« Reply #46 on: September 29, 2010, 22:04:16 »
Perhaps something you could add is a uniform tab. This tab would have a picture of a DEU tunic with your medals (or maybe ribbons?) on it as well as a rank on the side (so some sort of balance would need to be made for numeric ranks to actual ranks).
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Offline Mike Bobbitt

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Re: Feature Requests
« Reply #47 on: October 02, 2010, 10:35:19 »
When you complete training on a piece of equipment, and the dialogue boxes appears at the top that says "Rifle proficiency increased to Level 2 (34%) for -2CR" (or whatever it says), you should have a button that appears next to it that says "Train the Equipment again". The training screen can become very long once you own lots of equipment, and having to scroll down the list and find the equipment every time can become rather tedious.

Great idea Lumber, it's now in the game - thanks! I also like the other ideas... the DEU could be a bit complicated but I'll see what I can do. I'm sure folks could provide a good source image. ;)
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Online airmich

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Re: Feature Requests
« Reply #48 on: October 02, 2010, 11:09:52 »
Re: Milpoints

If you are one of the top daily milpoint achievers, there are bonus milpoints to be had.  However, all of the purchases for AO are subtracted from your total of what you have obtained during the day.  I understand if you have points subtracted due to posts being deleted, but if you do alot of purchasing in the game during a day, it is effecting your daily balance.  IMO game purchases should not count negatively to your daily count.
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Offline PuckChaser

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Re: Feature Requests
« Reply #49 on: October 02, 2010, 17:44:17 »
Probably take a little while to code, but how about cooperative missions? Say myself and Grimaldus want to take on an HVT, but niether of us have the Int. Split the cost 50/50, and split the rewards 50/50 plus a 5% CE bonus for teamwork. This could also go into the main missions, but that might be better if there were special "Fireteam Only" missions that are lower CR and high CE payoff.

Edit: Forgot to add that there should be a counter shown on the PER screen, and the more teamwork missions you do, an increasing bonus is awarded in say, Milpoints, or random 1/1000 chance of a merit point. Definately would add into strategy and help build the Afghan Ops players into a bigger community.
« Last Edit: October 02, 2010, 17:47:21 by PuckChaser »
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